This commit is contained in:
sharlotte
2021-09-19 14:06:20 +09:00
parent c8b7ae13c2
commit 210cd78fe5
13 changed files with 138 additions and 90 deletions

View File

@@ -1,9 +1,15 @@
package UnitInfo;
import arc.graphics.g2d.*;
import arc.math.Mathf;
import arc.scene.style.*;
import arc.util.Strings;
import mindustry.core.UI;
import mindustry.entities.bullet.BulletType;
import mindustry.entities.bullet.LightningBulletType;
import mindustry.type.UnitType;
import mindustry.type.weapons.PointDefenseWeapon;
import mindustry.type.weapons.RepairBeamWeapon;
import java.lang.reflect.*;
@@ -27,6 +33,29 @@ public class SUtils {
return String.valueOf(number);
}
public static float bulletRange(BulletType b) {
float a = 0;
float n = 1;
for (int i = 0; i < b.lifetime; i++) {
a += n;
n *= (1 - b.drag);
};
a += n;
a /= b.lifetime;
return b.speed * a * Mathf.pow(1 - b.drag, b.lifetime / 2) * b.lifetime +
Math.max(b.lightning > 0 || b instanceof LightningBulletType ? (b.lightningLength + b.lightningLengthRand) * 6 : 0,
b.fragBullet != null ? bulletRange(b.fragBullet) * b.fragLifeMax * b.fragVelocityMax : b.splashDamageRadius);
};
public static float unitRange(UnitType u) {
final float[] mrng = {0};
u.weapons.each(w -> w.bullet != null, w -> {
mrng[0] = Math.max(mrng[0], (w instanceof RepairBeamWeapon || w instanceof PointDefenseWeapon) ? 0 : bulletRange(w.bullet));
if(mrng[0] == 0) mrng[0] = w.bullet.range();
});
return mrng[0];
}
public static Object invoke(Object ut, String fieldName) throws IllegalAccessException, NoSuchFieldException {
Field field = ut.getClass().getDeclaredField(fieldName);
field.setAccessible(true);

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@@ -1,19 +1,11 @@
package UnitInfo;
import UnitInfo.core.*;
import arc.Core;
import arc.files.*;
import UnitInfo.shaders.RangeShader;
import arc.graphics.g2d.TextureRegion;
import arc.math.geom.Rect;
import arc.scene.ui.TextButton;
import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Table;
import arc.struct.*;
import mindustry.world.Tile;
import static arc.Core.atlas;
import static arc.Core.settings;
import static mindustry.Vars.*;
public class SVars {
public static HudUi hud = new HudUi();
@@ -21,6 +13,6 @@ public class SVars {
public static boolean pathLine = false, unitLine = false, logicLine = false;
public static TextureRegion clear = atlas.find("clear");
public static TextureRegion error = atlas.find("error");
public static RangeShader turretRange;
public static boolean jsonGen = false;
}

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@@ -1,5 +1,6 @@
package UnitInfo.core;
import UnitInfo.shaders.RangeShader;
import arc.*;
import mindustry.*;
import mindustry.game.EventType.*;
@@ -12,6 +13,7 @@ public class Main extends Mod {
@Override
public void init(){
turretRange = new RangeShader();
Core.app.post(() -> {
Mods.ModMeta meta = Vars.mods.locateMod("unitinfo").meta;
meta.displayName = "[#B5FFD9]Unit Information[]";

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@@ -4,6 +4,7 @@ import UnitInfo.ui.FreeBar;
import arc.*;
import arc.graphics.Color;
import arc.graphics.g2d.*;
import arc.graphics.gl.FrameBuffer;
import arc.math.*;
import arc.math.geom.Position;
import arc.scene.ui.layout.Scl;
@@ -32,6 +33,7 @@ import mindustry.world.blocks.units.CommandCenter;
import mindustry.world.blocks.units.Reconstructor;
import mindustry.world.blocks.units.UnitFactory;
import java.util.Comparator;
import java.util.Objects;
import static UnitInfo.SUtils.floatFormat;
@@ -46,13 +48,16 @@ public class OverDrawer {
public static Seq<Building> linkedNodes = new Seq<>();
public static Seq<Building> linkedBuilds = new Seq<>();
public static Seq<Tile> pathTiles = new Seq<>();
public static FrameBuffer effectBuffer = new FrameBuffer();
public static int otherCores;
public static boolean locked;
public static void setEvent(){
Events.run(EventType.Trigger.draw, () -> {
effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
float sin = Mathf.absin(Time.time, 6f, 1f);
Draw.z(Layer.overlayUI + 1);
Draw.z(Layer.overlayUI);
int[] paths = {0};
int[] units = {0};
@@ -83,7 +88,9 @@ public class OverDrawer {
com == UnitCommand.idle) return; //not idle
units[0]++;
otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != u.team);
getNextTile(u.tileOn(), u.pathType(), u.team, com.ordinal());
int pathType = u.pathType();
if(u.controller() instanceof SuicideAI) pathType = 0;
getNextTile(u.tileOn(), pathType, u.team, com.ordinal());
pathTiles.filter(Objects::nonNull);
for(int i = 1; i < pathTiles.size; i++) {
if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException
@@ -130,7 +137,6 @@ public class OverDrawer {
if(Core.settings.getBool("unithealthui")) {
Groups.unit.each(FreeBar::draw);
indexer.eachBlock(null, camera.position.x, camera.position.y, 400, b -> true, b -> {
if(b instanceof ForceProjector.ForceBuild force) {
ForceProjector forceBlock = (ForceProjector) force.block;
float max = forceBlock.shieldHealth + forceBlock.phaseShieldBoost * force.phaseHeat;
@@ -188,58 +194,6 @@ public class OverDrawer {
Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center);
});
// Turret Ranges
if(settings.getBool("rangeNearby") && player != null && player.unit() != null && !player.unit().dead) {
Team team = player.team();
Unit unit = player.unit();
Groups.build.each(e -> {
if(!settings.getBool("allTeamRange") && e.team == team) return; // Don't draw own turrets
if(!(e instanceof BaseTurret.BaseTurretBuild)) return; // Not a turret
if((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo
boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround);
float range = ((BaseTurret.BaseTurretBuild) e).range();
float max = range + settings.getInt("rangeRadius") * tilesize + e.block.offset;
float dst = Mathf.dst(control.input.getMouseX(), control.input.getMouseY(), e.x, e.y);
if(control.input.block != null && dst <= max) canHit = e.block instanceof Turret t && t.targetGround;
if(player.dst(e) <= max || (control.input.block != null && dst <= max)) {
if(canHit || settings.getBool("allTargetRange")){
if(e instanceof Turret.TurretBuild t){
Lines.stroke(1.5f, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.75f));
Tmp.v1.set(e.x, e.y).trns(((BaseTurret.BaseTurretBuild)e).rotation+((Turret)t.block).shootCone, range);
Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
Tmp.v1.set(e.x, e.y).trns(((BaseTurret.BaseTurretBuild)e).rotation-((Turret)t.block).shootCone, range);
Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
}
Lines.stroke(1, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f));
Lines.poly(e.x, e.y, Lines.circleVertices(range), range);
Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
}
}
});
// Unit Ranges (Only works when turret ranges are enabled)
if(settings.getBool("unitRange") || (settings.getBool("allTeamRange") && player.unit() != null)) {
Groups.unit.each(u -> {
if(!settings.getBool("unitRange") && settings.getBool("allTeamRange") && player.unit() != u) return; //player unit rule
if(!settings.getBool("allTeamRange") && u.team == team) return; // Don't draw own units
if(u.controller() instanceof AIController ai && (ai instanceof BuilderAI || ai instanceof MinerAI)) return; //don't draw poly and mono
boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround;
float range = u.range();
float max = range + settings.getInt("rangeRadius") * tilesize;
if(Vars.player.dst(u) <= max) {
if (canHit || settings.getBool("allTargetRange")) // Same as above
Lines.stroke(1, Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f));
Lines.poly(u.x, u.y, Lines.circleVertices(range), range);
Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1-Vars.player.dst(u)/max)));
}
});
}
}
if(!state.rules.polygonCoreProtection && settings.getBool("coreRange") && player != null){
state.teams.eachEnemyCore(player.team(), core -> {
if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){
@@ -298,10 +252,68 @@ public class OverDrawer {
}
}
Draw.reset();
if(settings.getBool("RangeShader")) {
Draw.drawRange(166, 1f, () -> effectBuffer.begin(Color.clear), () -> {
effectBuffer.end();
effectBuffer.blit(turretRange);
});
}
if(settings.getBool("rangeNearby") && player != null && player.unit() != null && !player.unit().dead) {
Draw.z(166);
Team team = player.team();
Unit unit = player.unit();
Groups.build.each(e -> {
if(!settings.getBool("allTeamRange") && e.team == team) return; // Don't draw own turrets
if(!(e instanceof BaseTurret.BaseTurretBuild)) return; // Not a turret
if((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo
boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround);
float range = ((BaseTurret.BaseTurretBuild) e).range();
float max = range + settings.getInt("rangeRadius") * tilesize + e.block.offset;
float dst = Mathf.dst(control.input.getMouseX(), control.input.getMouseY(), e.x, e.y);
if(control.input.block != null && dst <= max) canHit = e.block instanceof Turret t && t.targetGround;
if(player.dst(e) <= max || (control.input.block != null && dst <= max)) {
if(canHit || settings.getBool("allTargetRange")){
if(e instanceof Turret.TurretBuild t){
Lines.stroke(1.5f, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.75f));
Tmp.v1.set(e.x, e.y).trns(((BaseTurret.BaseTurretBuild)e).rotation+((Turret)t.block).shootCone, range);
Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
Tmp.v1.set(e.x, e.y).trns(((BaseTurret.BaseTurretBuild)e).rotation-((Turret)t.block).shootCone, range);
Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
}
if(settings.getBool("RangeShader")) {
Draw.color(Tmp.c1.set(canHit ? e.team.color : Team.derelict.color));
Fill.poly(e.x, e.y, Lines.circleVertices(range), range);
}
else Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
}
}
});
// Unit Ranges (Only works when turret ranges are enabled)
if(settings.getBool("unitRange") || (settings.getBool("allTeamRange") && player.unit() != null)) {
Groups.unit.each(u -> {
if(!settings.getBool("unitRange") && settings.getBool("allTeamRange") && player.unit() != u) return; //player unit rule
if(!settings.getBool("allTeamRange") && u.team == team) return; // Don't draw own units
if(u.controller() instanceof AIController ai && (ai instanceof BuilderAI || ai instanceof MinerAI)) return; //don't draw poly and mono
boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround;
float range = u.range();
float max = range + settings.getInt("rangeRadius") * tilesize;
if(Vars.player.dst(u) <= max && (canHit || settings.getBool("allTargetRange"))) { // Same as above
if(settings.getBool("RangeShader")) {
Draw.color(Tmp.c1.set(canHit ? u.team.color : Team.derelict.color));
Fill.poly(u.x, u.y, Lines.circleVertices(range), range);
}
else Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1.5f-Vars.player.dst(u)/max)));
}
});
}
}
});
}
public static Tile getNextTile(Tile tile, int cost, Team team, int finder) {

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@@ -121,12 +121,13 @@ public class SettingS {
addGraphicCheckSetting("allTargetRange", false, rangeSeq);
addGraphicCheckSetting("coreRange", false, rangeSeq);
addGraphicCheckSetting("unitRange", false, rangeSeq);
addGraphicCheckSetting("RangeShader", true, rangeSeq);
Seq<SharSetting> opacitySeq = new Seq<>();
addGraphicSlideSetting("selectopacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
addGraphicSlideSetting("baropacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
addGraphicSlideSetting("uiopacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
addGraphicSlideSetting("softRangeOpacity", 10, 0, 25, 1, s -> s + "%", opacitySeq);
addGraphicSlideSetting("softRangeOpacity", 60, 0, 100, 10, s -> s + "%", opacitySeq);
Seq<SharSetting> drawSeq = new Seq<>();
addGraphicTypeSetting("pathlinelimit", 0, 5000, 50, true, () -> true, s -> s + "lines", drawSeq);

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@@ -0,0 +1,24 @@
package UnitInfo.shaders;
import arc.Core;
import arc.graphics.gl.Shader;
import arc.scene.ui.layout.Scl;
import arc.util.Time;
import mindustry.Vars;
public class RangeShader extends Shader {
public RangeShader() {
super(Core.files.internal("shaders/screenspace.vert"), Vars.tree.get("shaders/turretrange.frag"));
}
@Override
public void apply(){
setUniformf("u_dp", Scl.scl(1f));
setUniformf("u_time", Time.time / Scl.scl(1f));
setUniformf("u_offset",
Core.camera.position.x - Core.camera.width / 2,
Core.camera.position.y - Core.camera.height / 2);
setUniformf("u_texsize", Core.camera.width, Core.camera.height);
setUniformf("u_invsize", 1f/Core.camera.width, 1f/Core.camera.height);
}
}