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Merge pull request #3 from NiChrosia/master
Remove reset on WorldLoadEvent
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@@ -59,6 +59,19 @@ public class HudUi {
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int maxwave;
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int coreamount;
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public void reset(){
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bars.each(bar -> {
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weapon = new Table();
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core = new Table();
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wave = new Table();
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waveTable = new Table();
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bar.visible = false;
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bar.clear();
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bar.remove();
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});
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}
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public Unit getUnit(){
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Seq<Unit> units = Groups.unit.intersect(Core.input.mouseWorldX(), Core.input.mouseWorldY(), 4, 4);
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if(units.size <= 0) return player.unit();
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@@ -3,29 +3,29 @@ package UnitInfo.core;
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import UnitInfo.ui.FreeBar;
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import arc.Core;
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import arc.Events;
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import mindustry.Vars;
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import mindustry.game.EventType.*;
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import mindustry.gen.Groups;
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import mindustry.mod.Mod;
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public class Main extends Mod {
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public static Setting settingAdder = new Setting();
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public static HudUi hud = new HudUi();
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public Main(){
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@Override
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public void init(){
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Events.on(ClientLoadEvent.class, e -> {
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HudUi hud = new HudUi();
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hud.reset();
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hud = new HudUi();
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settingAdder.init();
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hud.addTable();
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hud.addCoreTable();
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});
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Events.on(WorldLoadEvent.class, e -> {
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HudUi hud = new HudUi();
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hud.addWaveTable();
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});
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Events.on(ResetEvent.class, e -> {
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HudUi hud = new HudUi();
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hud.reset();
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hud = new HudUi();
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hud.addWaveTable();
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});
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@@ -45,10 +45,6 @@ public class Main extends Mod {
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*/
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}
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@Override
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public void init(){
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}
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@Override
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public void loadContent(){
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