mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
added forceProjector bar, clean up
This commit is contained in:
@@ -17,6 +17,7 @@ import mindustry.gen.*;
|
||||
import mindustry.graphics.Pal;
|
||||
import mindustry.ui.Fonts;
|
||||
import mindustry.world.blocks.ConstructBlock;
|
||||
import mindustry.world.blocks.defense.ForceProjector;
|
||||
import mindustry.world.blocks.defense.turrets.*;
|
||||
import mindustry.world.blocks.storage.*;
|
||||
import mindustry.world.blocks.units.Reconstructor;
|
||||
@@ -33,19 +34,6 @@ public class BarInfo {
|
||||
static Seq<Float> numbers = new Seq<>(new Float[]{0f,0f,0f,0f,0f,0f});
|
||||
static Seq<Color> colors = new Seq<>(new Color[]{Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear});
|
||||
|
||||
public static <T extends Teamc> Seq<String> returnStrings(T target){
|
||||
getInfo(target);
|
||||
return strings;
|
||||
}
|
||||
public static <T extends Teamc> Seq<Color> returnColors(T target){
|
||||
getInfo(target);
|
||||
return colors;
|
||||
}
|
||||
public static <T extends Teamc> Seq<Float> returnNumbers(T target){
|
||||
getInfo(target);
|
||||
return numbers;
|
||||
}
|
||||
|
||||
public static String format(float number){
|
||||
if(number >= 10000) return UI.formatAmount((long)number);
|
||||
if(String.valueOf(number).split("[.]")[1].matches("0")) return String.valueOf(number).split("[.]")[0];
|
||||
@@ -98,6 +86,15 @@ public class BarInfo {
|
||||
colors.set(1, Pal.darkerMetal);
|
||||
numbers.set(1, reconstruct.fraction());
|
||||
}
|
||||
else if(target instanceof ForceProjector.ForceBuild){
|
||||
ForceProjector.ForceBuild force = (ForceProjector.ForceBuild) target;
|
||||
ForceProjector forceBlock = (ForceProjector) force.block;
|
||||
float max = forceBlock.shieldHealth + forceBlock.phaseShieldBoost * force.phaseHeat;
|
||||
strings.set(1, Core.bundle.format("shar-stat.shield", format(max-force.buildup), max));
|
||||
colors.set(1, Pal.shield);
|
||||
numbers.set(1, (max-force.buildup)/max);
|
||||
|
||||
}
|
||||
|
||||
if(target instanceof ItemTurret.ItemTurretBuild) {
|
||||
ItemTurret.ItemTurretBuild turretBuild = (ItemTurret.ItemTurretBuild) target;
|
||||
|
||||
Reference in New Issue
Block a user