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@@ -2,9 +2,22 @@ package UnitInfo.core;
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import UnitInfo.shaders.*;
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import arc.*;
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import arc.audio.Sound;
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import arc.files.Fi;
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import arc.input.KeyCode;
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import arc.scene.ui.TextArea;
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import arc.struct.Seq;
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import arc.util.Log;
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import arc.util.Nullable;
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import arc.util.Strings;
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import arc.util.Timer;
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import mindustry.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.Call;
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import mindustry.gen.Player;
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import mindustry.gen.Sounds;
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import mindustry.mod.*;
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import mindustry.ui.dialogs.BaseDialog;
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import static UnitInfo.SVars.*;
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import static arc.Core.*;
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@@ -46,5 +59,57 @@ public class Main extends Mod {
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hud = new HudUi();
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hud.addWaveTable();
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});
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Events.run(Trigger.update, () -> {
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if((input.keyDown(KeyCode.shiftRight) || input.keyDown(KeyCode.shiftLeft))){
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if(input.keyTap(KeyCode.h)) {
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mmid_playMusicSeq(mmid_parseMusicString(Fi.get("C:/Users/user/Desktop/test/output.txt").readString()), null);
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};
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if(input.keyTap(KeyCode.c)) {
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schedules.each(Timer.Task::cancel);
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}
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}
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});
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}
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Seq<Float[]> mmid_parseMusicString(String s) {
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String[] notes = s.split(";");
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Seq<Float[]> output = new Seq();
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for (String value : notes) {
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String[] note = value.split(",");
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if (note.length > 0) {
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output.add(new Float[]{
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Float.parseFloat(note[0]),
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(note.length < 2 || note[1] == null) ? 0 : Float.parseFloat(note[1]),
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(note.length < 3 || note[2] == null) ? 0 : Float.parseFloat(note[2]),
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(note.length < 4 || note[3] == null) ? 1 : Float.parseFloat(note[3]),
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(note.length < 5 || note[4] == null) ? 0 : Float.parseFloat(note[4])
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});
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}
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}
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Log.info(output);
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return output;
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};
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Seq<Timer.Task> schedules = new Seq<>();
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void mmid_playMusicSeq(Seq<Float[]> s, @Nullable Player p) {
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Object[][] mmid_instruments = { //Sound, pitch, volume
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{Sounds.minebeam, 0.98f, 20f},
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{Sounds.minebeam, 2.2f, 0.5f}};
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s.each(n-> {
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schedules.add(Timer.schedule(() -> {
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Log.info(mmid_instruments[n[2].intValue()][0].toString() + " sound is called");
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if(p == null || p.con == null) Call.sound(
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(Sound)mmid_instruments[n[2].intValue()][0],
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n[3]*(float)mmid_instruments[n[2].intValue()][2],
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(float)mmid_instruments[n[2].intValue()][1]*(float)Math.pow(1.0595,n[1]), n[4]);
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else Call.sound(p.con,
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(Sound)mmid_instruments[n[2].intValue()][0],
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n[3]*(float)mmid_instruments[n[2].intValue()][2],
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(float)mmid_instruments[n[2].intValue()][1]*1f*(float)Math.pow(1.0595,n[1]), n[4]);
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},n[0]));
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Log.info("start sound after" + n[0] + "sec");
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});
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}
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}
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