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updated README.md
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README.md
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README.md
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This mod displays some extra information about units, waves, cores, and tiles.
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## In-game Display
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The display is located at the left side, although it is entirely possible to change its location by pressing a button.
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## Freatures
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* **In-game UI**: Located at left side, although it is entirely possible to change its location by pressing a button.
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* **Unit Info**: Shows unit/build information by cursor.
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* **Wave Info**: Shows wave list, including type/amount/boss. can click to view detail info.
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* **Core Info**: Shows core position/health for each team. can click to change camera.
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* **Tile Info**: Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.
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* **Item Info**: Shows current resources(inc/decrement), unit amount for each team.
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### Unit Info
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Shows unit's name, the amount of armor, health, shields, ammo; transported items, controlled units, it's weapons and payload if possible.
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### Wave Status
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Shows the amount of units relative for each wave. There is a setting to modify it.
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### Core Status
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Shows the core's health and coordinates. You can move the screen to your core or just click the core icon.
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### Tile Status
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Shows blocks, tiles, or overlay tiles and their respective location.
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### hidden
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shows nothing
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## additional things
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### magic cursor
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r a i n b o w (toggleable through settings)
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### block scanner
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Scans turret stats and outputs the info in a circle or linear view. (can be toggled in settings)
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### rendered block info
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Shows information about any block (even if it's not in the same team), some info bars. (suggestion by @nichrosia)
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### rendered unit info
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Shows health, ammo, and shields under any unit.
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## Setting
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Can toggle display on/off ingame, set some ui opacity etc.
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* **In-game Drawer**: draws on the screen, drawing location can be each block or unit.
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* **Block Scanner**: draws turret/wall health and range near the cursor.
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* **Unit Bar**: draws unit ammo/shield/health under each unit.
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* **Turret Range**: draws turret range.
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* **Power Link**: overdraws green power node on blocks which is power-connected with the selected block.
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* **Mass Link**: draws mass link lines between selected mass driver and another mass driver.
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