more clean up

This commit is contained in:
Sharlotte
2021-07-27 17:41:56 +09:00
parent ed3f3aff32
commit 046acd1046

View File

@@ -74,8 +74,8 @@ public class HudUi {
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
public <T extends Teamc> T getTarget(){ public <T extends Teamc> T getTarget(){
if(locked && if(locked &&
(lockedTarget instanceof Unit && ((Unit) lockedTarget).dead) || (lockedTarget instanceof Unit u && u.dead) ||
(lockedTarget instanceof Building && ((Building) lockedTarget).dead)) { (lockedTarget instanceof Building b && b.dead)) {
lockedTarget = null; lockedTarget = null;
locked = false; locked = false;
} }
@@ -87,8 +87,8 @@ public class HudUi {
return (T) units.peek(); //if there is unit, return it. return (T) units.peek(); //if there is unit, return it.
else if(getTile() != null && getTile().build != null) else if(getTile() != null && getTile().build != null)
return (T) getTile().build; //if there isn't unit but there is build, return it. return (T) getTile().build; //if there isn't unit but there is build, return it.
else if(player.unit() instanceof BlockUnitUnit && ((BlockUnitUnit)player.unit()).tile() != null) else if(player.unit() instanceof BlockUnitUnit b && b.tile() != null)
return (T)((BlockUnitUnit)player.unit()).tile(); return (T)b.tile();
return (T) player.unit(); //if there are not unit and not build, return player. return (T) player.unit(); //if there are not unit and not build, return player.
} }
@@ -146,9 +146,9 @@ public class HudUi {
unit.aim(player.mouseX = Core.input.mouseWorldX(), player.mouseY = Core.input.mouseWorldY()); unit.aim(player.mouseX = Core.input.mouseWorldX(), player.mouseY = Core.input.mouseWorldY());
} else if(target == null){ } else if(target == null){
player.shooting = false; player.shooting = false;
if(unit instanceof BlockUnitUnit){ if(unit instanceof BlockUnitUnit b){
if(((BlockUnitUnit)unit).tile() instanceof ControlBlock && !((ControlBlock)((BlockUnitUnit)unit).tile()).shouldAutoTarget()){ if(b.tile() instanceof ControlBlock c && !c.shouldAutoTarget()){
Building build = ((BlockUnitUnit)unit).tile(); Building build = b.tile();
float range = build instanceof Ranged ? ((Ranged)build).range() : 0f; float range = build instanceof Ranged ? ((Ranged)build).range() : 0f;
boolean targetGround = build instanceof Turret.TurretBuild && ((Turret) build.block).targetAir; boolean targetGround = build instanceof Turret.TurretBuild && ((Turret) build.block).targetAir;
boolean targetAir = build instanceof Turret.TurretBuild && ((Turret) build.block).targetGround; boolean targetAir = build instanceof Turret.TurretBuild && ((Turret) build.block).targetGround;
@@ -275,54 +275,45 @@ public class HudUi {
add(new Table(){{ add(new Table(){{
left(); left();
update(() -> { update(() -> {
if(!(getTarget() instanceof ItemTurret.ItemTurretBuild) && !(getTarget() instanceof LiquidTurret.LiquidTurretBuild) && !(getTarget() instanceof PowerTurret.PowerTurretBuild)){ Element image = new Element();
clearChildren(); if(getTarget() instanceof ItemTurret.ItemTurretBuild turret){
return; if(turret.hasAmmo()) image = new Image(((ItemTurret)turret.block).ammoTypes.findKey(turret.peekAmmo(), true).uiIcon);
else {MultiReqImage itemReq = new MultiReqImage();
for(Item item : ((ItemTurret) turret.block).ammoTypes.keys())
itemReq.add(new ReqImage(item.uiIcon, turret::hasAmmo));
image = itemReq;
}
} }
if(getTarget() instanceof Turret.TurretBuild){ else if(getTarget() instanceof LiquidTurret.LiquidTurretBuild turret){
Element image = new Element(); MultiReqImage liquidReq = new MultiReqImage();
if(getTarget() instanceof ItemTurret.ItemTurretBuild){ for(Liquid liquid : ((LiquidTurret) turret.block).ammoTypes.keys())
ItemTurret.ItemTurretBuild turretBuild = getTarget(); liquidReq.add(new ReqImage(liquid.uiIcon, turret::hasAmmo));
if(turretBuild.hasAmmo()) image = new Image(((ItemTurret)turretBuild.block).ammoTypes.findKey(turretBuild.peekAmmo(), true).uiIcon); image = liquidReq;
else {MultiReqImage itemReq = new MultiReqImage();
for(Item item : ((ItemTurret) turretBuild.block).ammoTypes.keys()) if(((LiquidTurret.LiquidTurretBuild) getTarget()).hasAmmo())
itemReq.add(new ReqImage(item.uiIcon, turretBuild::hasAmmo)); image = new Image(turret.liquids.current().uiIcon).setScaling(Scaling.fit);
image = itemReq; }
else if(getTarget() instanceof PowerTurret.PowerTurretBuild){
image = new Image(Icon.power.getRegion()){
@Override
public void draw(){
Building entity = getTarget();
float max = entity.block.consumes.getPower().usage;
float v = entity.power.status * entity.power.graph.getLastScaledPowerIn();
super.draw();
Lines.stroke(Scl.scl(2f), Pal.removeBack);
Draw.alpha(1 - v/max);
Lines.line(x, y - 2f + height, x + width, y - 2f);
Draw.color(Pal.remove);
Draw.alpha(1 - v/max);
Lines.line(x, y + height, x + width, y);
Draw.reset();
} }
} };
else if(getTarget() instanceof LiquidTurret.LiquidTurretBuild){
LiquidTurret.LiquidTurretBuild entity = getTarget();
MultiReqImage liquidReq = new MultiReqImage();
for(Liquid liquid : ((LiquidTurret) ((LiquidTurret.LiquidTurretBuild) getTarget()).block).ammoTypes.keys())
liquidReq.add(new ReqImage(liquid.uiIcon, () -> ((LiquidTurret.LiquidTurretBuild) getTarget()).hasAmmo()));
image = liquidReq;
if(((LiquidTurret.LiquidTurretBuild) getTarget()).hasAmmo())
image = new Image(entity.liquids.current().uiIcon).setScaling(Scaling.fit);
}
else if(getTarget() instanceof PowerTurret.PowerTurretBuild){
image = new Image(Icon.power.getRegion()){
@Override
public void draw(){
Building entity = getTarget();
float max = entity.block.consumes.getPower().usage;
float v = entity.power.status * entity.power.graph.getLastScaledPowerIn();
super.draw();
Lines.stroke(Scl.scl(2f), Pal.removeBack);
Draw.alpha(1 - v/max);
Lines.line(x, y - 2f + height, x + width, y - 2f);
Draw.color(Pal.remove);
Draw.alpha(1 - v/max);
Lines.line(x, y + height, x + width, y);
Draw.reset();
}
};
}
clearChildren();
add(image).size(iconSmall).padBottom(2 * 8f).padRight(3 * 8f);
} }
clearChildren();
add(image).size(iconSmall).padBottom(2 * 8f).padRight(3 * 8f);
}); });
pack(); pack();
}}); }});
@@ -330,8 +321,8 @@ public class HudUi {
t.left(); t.left();
t.add(new Image(){{ t.add(new Image(){{
update(() -> { update(() -> {
if(getTarget() instanceof Unit && ((Unit) getTarget()).stack().item != null && ((Unit) getTarget()).stack.amount > 0) if(getTarget() instanceof Unit u && u.stack.item != null && u.stack.amount > 0)
setDrawable(((Unit) getTarget()).stack().item.uiIcon); setDrawable(u.stack.item.uiIcon);
else setDrawable(Core.atlas.find("clear")); else setDrawable(Core.atlas.find("clear"));
}); });
visibility = () -> getTarget() instanceof Unit; visibility = () -> getTarget() instanceof Unit;
@@ -386,8 +377,8 @@ public class HudUi {
update(() -> { update(() -> {
TextureRegion region = Core.atlas.find("clear"); TextureRegion region = Core.atlas.find("clear");
if(Vars.state.rules.unitAmmo && getTarget() instanceof Unit && ((Unit) getTarget()).type() != null){ if(Vars.state.rules.unitAmmo && getTarget() instanceof Unit u && u.type != null){
UnitType type = ((Unit) getTarget()).type(); UnitType type = u.type;
if(type.ammoType == AmmoTypes.copper) region = Items.copper.uiIcon; if(type.ammoType == AmmoTypes.copper) region = Items.copper.uiIcon;
else if(type.ammoType == AmmoTypes.thorium) region = Items.thorium.uiIcon; else if(type.ammoType == AmmoTypes.thorium) region = Items.thorium.uiIcon;
else if(type.ammoType == AmmoTypes.power || type.ammoType == AmmoTypes.powerLow || type.ammoType == AmmoTypes.powerHigh) region = Icon.powerSmall.getRegion(); else if(type.ammoType == AmmoTypes.power || type.ammoType == AmmoTypes.powerLow || type.ammoType == AmmoTypes.powerHigh) region = Icon.powerSmall.getRegion();
@@ -407,11 +398,11 @@ public class HudUi {
tx.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, tt -> { tx.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
tt.left().top().defaults().width(Scl.scl(24/3f * 8f)).minHeight(Scl.scl(12/3f * 8f)); tt.left().top().defaults().width(Scl.scl(24/3f * 8f)).minHeight(Scl.scl(12/3f * 8f));
if(getTarget() instanceof Unit && ((Unit) getTarget()).type != null) { if(getTarget() instanceof Unit u && u.type != null) {
UnitType type = ((Unit) getTarget()).type; UnitType type = u.type;
for(int r = 0; r < type.weapons.size; r++){ for(int r = 0; r < type.weapons.size; r++){
Weapon weapon = type.weapons.get(r); Weapon weapon = type.weapons.get(r);
WeaponMount mount = ((Unit) getTarget()).mounts[r]; WeaponMount mount = u.mounts[r];
TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : type.uiIcon; TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : type.uiIcon;
if(type.weapons.size > 1 && r % 3 == 0) tt.row(); if(type.weapons.size > 1 && r % 3 == 0) tt.row();
else if(r % 3 == 0) tt.row(); else if(r % 3 == 0) tt.row();
@@ -444,18 +435,18 @@ public class HudUi {
float recoil = -((mount.reload) / weapon.reload * weapon.recoil); float recoil = -((mount.reload) / weapon.reload * weapon.recoil);
y += recoil; y += recoil;
if(getDrawable() != null) getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY); if(getDrawable() != null)
getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
} }
}.setScaling(Scaling.fit)).size(Scl.scl(6 * 8f)).scaling(Scaling.fit); }.setScaling(Scaling.fit)).size(Scl.scl(6 * 8f)).scaling(Scaling.fit);
})); }));
add(new Table(h -> { add(new Table(h -> {
h.defaults().growX().height(Scl.scl(9)).width(Scl.scl(31.5f)).padTop(Scl.scl(9*2f)); h.defaults().growX().height(Scl.scl(9)).width(Scl.scl(31.5f)).padTop(Scl.scl(9*2f));
Bar reloadBar = new Bar( h.add(new Bar(
() -> "", () -> "",
() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload), () -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
() -> mount.reload / weapon.reload); () -> mount.reload / weapon.reload)).padLeft(Scl.scl(8f));
h.add(reloadBar).padLeft(Scl.scl(8f));
h.pack(); h.pack();
})); }));
}}).left(); }}).left();
@@ -687,12 +678,9 @@ public class HudUi {
} }
tt.addListener(new Tooltip(t -> t.background(Tex.button).table(to -> { tt.addListener(new Tooltip(t -> t.background(Tex.button).table(to -> {
to.left(); to.left();
to.table(Tex.underline2, tot -> tot.add("[stat]" + group.type.localizedName + "[]")); to.table(Tex.underline2, tot -> tot.add("[stat]" + group.type.localizedName + "[]")).row();
to.row(); to.add(bundle.format("shar-stat-waveAmount", amount)).row();
to.add(bundle.format("shar-stat-waveAmount", amount)); to.add(bundle.format("shar-stat-waveShield", group.getShield(j))).row();
to.row();
to.add(bundle.format("shar-stat-waveShield", group.getShield(j)));
to.row();
if(group.effect != null) { if(group.effect != null) {
if(group.effect == StatusEffects.none) return; if(group.effect == StatusEffects.none) return;
Image status = new Image(group.effect.uiIcon).setScaling(Scaling.fit); Image status = new Image(group.effect.uiIcon).setScaling(Scaling.fit);