Files
GoMinecraftBridge/sdk/internal/fbs/gmb/LevelSnapshot.go
T

121 lines
3.1 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package gmb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type LevelSnapshot struct {
_tab flatbuffers.Table
}
func GetRootAsLevelSnapshot(buf []byte, offset flatbuffers.UOffsetT) *LevelSnapshot {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &LevelSnapshot{}
x.Init(buf, n+offset)
return x
}
func FinishLevelSnapshotBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsLevelSnapshot(buf []byte, offset flatbuffers.UOffsetT) *LevelSnapshot {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &LevelSnapshot{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedLevelSnapshotBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *LevelSnapshot) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *LevelSnapshot) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *LevelSnapshot) Dimension() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *LevelSnapshot) GameTime() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *LevelSnapshot) MutateGameTime(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func (rcv *LevelSnapshot) DayTime() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *LevelSnapshot) MutateDayTime(n int64) bool {
return rcv._tab.MutateInt64Slot(8, n)
}
func (rcv *LevelSnapshot) Raining() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *LevelSnapshot) MutateRaining(n bool) bool {
return rcv._tab.MutateBoolSlot(10, n)
}
func (rcv *LevelSnapshot) Thundering() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *LevelSnapshot) MutateThundering(n bool) bool {
return rcv._tab.MutateBoolSlot(12, n)
}
func LevelSnapshotStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func LevelSnapshotAddDimension(builder *flatbuffers.Builder, dimension flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(dimension), 0)
}
func LevelSnapshotAddGameTime(builder *flatbuffers.Builder, gameTime int64) {
builder.PrependInt64Slot(1, gameTime, 0)
}
func LevelSnapshotAddDayTime(builder *flatbuffers.Builder, dayTime int64) {
builder.PrependInt64Slot(2, dayTime, 0)
}
func LevelSnapshotAddRaining(builder *flatbuffers.Builder, raining bool) {
builder.PrependBoolSlot(3, raining, false)
}
func LevelSnapshotAddThundering(builder *flatbuffers.Builder, thundering bool) {
builder.PrependBoolSlot(4, thundering, false)
}
func LevelSnapshotEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}