Files
GoMinecraftBridge/sdk/types.go
T

145 lines
4.2 KiB
Go

package sdk
import "encoding/json"
const ABIVersion = 1
const (
OperationMetadata = 1
OperationInit = 2
OperationTick = 3
OperationChat = 4
OperationDeath = 5
OperationSystemCallResult = 6
OperationDeinit = 7
)
type Metadata struct {
ID string `json:"id"`
Name string `json:"name"`
Version string `json:"version"`
Description string `json:"description,omitempty"`
Authors []string `json:"authors,omitempty"`
Website string `json:"website,omitempty"`
APIVersion int `json:"apiVersion"`
ConfigSchema map[string]any `json:"configSchema,omitempty"`
}
type InitEvent struct {
MinecraftVersion string `json:"minecraftVersion"`
Dedicated bool `json:"dedicated"`
DataDirectory string `json:"dataDirectory"`
}
type ServerSnapshot struct {
Tick int64 `json:"tick"`
TimestampUnixMilli int64 `json:"timestampUnixMilli"`
Levels []LevelSnapshot `json:"levels"`
Entities []EntitySnapshot `json:"entities"`
Blocks []BlockSnapshot `json:"blocks"`
}
type LevelSnapshot struct {
Dimension string `json:"dimension"`
GameTime int64 `json:"gameTime"`
DayTime int64 `json:"dayTime"`
Raining bool `json:"raining"`
Thundering bool `json:"thundering"`
}
type EntitySnapshot struct {
RuntimeID int `json:"runtimeId"`
UUID string `json:"uuid"`
Type string `json:"type"`
Name string `json:"name"`
Dimension string `json:"dimension"`
X float64 `json:"x"`
Y float64 `json:"y"`
Z float64 `json:"z"`
Yaw float32 `json:"yaw"`
Pitch float32 `json:"pitch"`
VelocityX float64 `json:"velocityX"`
VelocityY float64 `json:"velocityY"`
VelocityZ float64 `json:"velocityZ"`
Alive bool `json:"alive"`
Player bool `json:"player"`
Health *float32 `json:"health"`
MaxHealth *float32 `json:"maxHealth"`
}
type BlockSnapshot struct {
Dimension string `json:"dimension"`
X int `json:"x"`
Y int `json:"y"`
Z int `json:"z"`
Block string `json:"block"`
Properties map[string]string `json:"properties"`
}
type BlockReference struct {
Dimension string `json:"dimension"`
X int `json:"x"`
Y int `json:"y"`
Z int `json:"z"`
}
type ChatEvent struct {
PlayerUUID string `json:"playerUuid"`
PlayerName string `json:"playerName"`
Message string `json:"message"`
TimestampUnixMilli int64 `json:"timestampUnixMilli"`
}
type DeathEvent struct {
Entity EntitySnapshot `json:"entity"`
DamageType string `json:"damageType"`
AttackerUUID *string `json:"attackerUuid"`
TimestampUnixMilli int64 `json:"timestampUnixMilli"`
}
type SystemCallResult struct {
ID string `json:"id"`
Name string `json:"name"`
Success bool `json:"success"`
Data json.RawMessage `json:"data"`
Error string `json:"error"`
}
type DeinitEvent struct {
Reason string `json:"reason"`
}
type ActionRequest struct {
Type string `json:"type"`
Payload any `json:"payload"`
}
type SystemCallRequest struct {
ID string `json:"id"`
Name string `json:"name"`
Payload any `json:"payload"`
}
type SnapshotSubscription struct {
Entities bool `json:"entities"`
Blocks []BlockReference `json:"blocks"`
}
type LogEntry struct {
Stream string `json:"stream"`
Level string `json:"level"`
Message string `json:"message"`
TimestampUnixMilli int64 `json:"timestampUnixMilli"`
}
type response struct {
Status string `json:"status"`
Error string `json:"error,omitempty"`
Stack string `json:"stack,omitempty"`
Data any `json:"data,omitempty"`
Logs []LogEntry `json:"logs,omitempty"`
Actions []ActionRequest `json:"actions,omitempty"`
SystemCalls []SystemCallRequest `json:"systemCalls,omitempty"`
Snapshot *SnapshotSubscription `json:"snapshot,omitempty"`
}