// Code generated by the FlatBuffers compiler. DO NOT EDIT. package gmb import ( flatbuffers "github.com/google/flatbuffers/go" ) type EntitySnapshot struct { _tab flatbuffers.Table } func GetRootAsEntitySnapshot(buf []byte, offset flatbuffers.UOffsetT) *EntitySnapshot { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &EntitySnapshot{} x.Init(buf, n+offset) return x } func FinishEntitySnapshotBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsEntitySnapshot(buf []byte, offset flatbuffers.UOffsetT) *EntitySnapshot { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &EntitySnapshot{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedEntitySnapshotBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *EntitySnapshot) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *EntitySnapshot) Table() flatbuffers.Table { return rcv._tab } func (rcv *EntitySnapshot) RuntimeId() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *EntitySnapshot) MutateRuntimeId(n int32) bool { return rcv._tab.MutateInt32Slot(4, n) } func (rcv *EntitySnapshot) Uuid() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *EntitySnapshot) Type() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *EntitySnapshot) Name() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *EntitySnapshot) Dimension() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *EntitySnapshot) X() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateX(n float64) bool { return rcv._tab.MutateFloat64Slot(14, n) } func (rcv *EntitySnapshot) Y() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateY(n float64) bool { return rcv._tab.MutateFloat64Slot(16, n) } func (rcv *EntitySnapshot) Z() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(18)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateZ(n float64) bool { return rcv._tab.MutateFloat64Slot(18, n) } func (rcv *EntitySnapshot) Yaw() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(20)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateYaw(n float32) bool { return rcv._tab.MutateFloat32Slot(20, n) } func (rcv *EntitySnapshot) Pitch() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(22)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutatePitch(n float32) bool { return rcv._tab.MutateFloat32Slot(22, n) } func (rcv *EntitySnapshot) VelocityX() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(24)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateVelocityX(n float64) bool { return rcv._tab.MutateFloat64Slot(24, n) } func (rcv *EntitySnapshot) VelocityY() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(26)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateVelocityY(n float64) bool { return rcv._tab.MutateFloat64Slot(26, n) } func (rcv *EntitySnapshot) VelocityZ() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(28)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateVelocityZ(n float64) bool { return rcv._tab.MutateFloat64Slot(28, n) } func (rcv *EntitySnapshot) Alive() bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(30)) if o != 0 { return rcv._tab.GetBool(o + rcv._tab.Pos) } return false } func (rcv *EntitySnapshot) MutateAlive(n bool) bool { return rcv._tab.MutateBoolSlot(30, n) } func (rcv *EntitySnapshot) Player() bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(32)) if o != 0 { return rcv._tab.GetBool(o + rcv._tab.Pos) } return false } func (rcv *EntitySnapshot) MutatePlayer(n bool) bool { return rcv._tab.MutateBoolSlot(32, n) } func (rcv *EntitySnapshot) HasHealth() bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(34)) if o != 0 { return rcv._tab.GetBool(o + rcv._tab.Pos) } return false } func (rcv *EntitySnapshot) MutateHasHealth(n bool) bool { return rcv._tab.MutateBoolSlot(34, n) } func (rcv *EntitySnapshot) Health() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(36)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateHealth(n float32) bool { return rcv._tab.MutateFloat32Slot(36, n) } func (rcv *EntitySnapshot) MaxHealth() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(38)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *EntitySnapshot) MutateMaxHealth(n float32) bool { return rcv._tab.MutateFloat32Slot(38, n) } func EntitySnapshotStart(builder *flatbuffers.Builder) { builder.StartObject(18) } func EntitySnapshotAddRuntimeId(builder *flatbuffers.Builder, runtimeId int32) { builder.PrependInt32Slot(0, runtimeId, 0) } func EntitySnapshotAddUuid(builder *flatbuffers.Builder, uuid flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(uuid), 0) } func EntitySnapshotAddType(builder *flatbuffers.Builder, type_ flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(type_), 0) } func EntitySnapshotAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(name), 0) } func EntitySnapshotAddDimension(builder *flatbuffers.Builder, dimension flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(dimension), 0) } func EntitySnapshotAddX(builder *flatbuffers.Builder, x float64) { builder.PrependFloat64Slot(5, x, 0.0) } func EntitySnapshotAddY(builder *flatbuffers.Builder, y float64) { builder.PrependFloat64Slot(6, y, 0.0) } func EntitySnapshotAddZ(builder *flatbuffers.Builder, z float64) { builder.PrependFloat64Slot(7, z, 0.0) } func EntitySnapshotAddYaw(builder *flatbuffers.Builder, yaw float32) { builder.PrependFloat32Slot(8, yaw, 0.0) } func EntitySnapshotAddPitch(builder *flatbuffers.Builder, pitch float32) { builder.PrependFloat32Slot(9, pitch, 0.0) } func EntitySnapshotAddVelocityX(builder *flatbuffers.Builder, velocityX float64) { builder.PrependFloat64Slot(10, velocityX, 0.0) } func EntitySnapshotAddVelocityY(builder *flatbuffers.Builder, velocityY float64) { builder.PrependFloat64Slot(11, velocityY, 0.0) } func EntitySnapshotAddVelocityZ(builder *flatbuffers.Builder, velocityZ float64) { builder.PrependFloat64Slot(12, velocityZ, 0.0) } func EntitySnapshotAddAlive(builder *flatbuffers.Builder, alive bool) { builder.PrependBoolSlot(13, alive, false) } func EntitySnapshotAddPlayer(builder *flatbuffers.Builder, player bool) { builder.PrependBoolSlot(14, player, false) } func EntitySnapshotAddHasHealth(builder *flatbuffers.Builder, hasHealth bool) { builder.PrependBoolSlot(15, hasHealth, false) } func EntitySnapshotAddHealth(builder *flatbuffers.Builder, health float32) { builder.PrependFloat32Slot(16, health, 0.0) } func EntitySnapshotAddMaxHealth(builder *flatbuffers.Builder, maxHealth float32) { builder.PrependFloat32Slot(17, maxHealth, 0.0) } func EntitySnapshotEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }