Add Cloth Config plugin management screen
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@@ -0,0 +1,54 @@
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package sdk
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import (
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"encoding/json"
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"errors"
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"testing"
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)
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type testPlugin struct{}
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func (testPlugin) Metadata() Metadata {
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return Metadata{ID: "test_plugin", Name: "Test", Version: "1.0.0"}
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}
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func (testPlugin) Chat(context *Context, event ChatEvent) error {
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if event.Message == "panic" {
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panic("expected panic")
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}
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if event.Message == "error" {
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return errors.New("expected error")
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}
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context.SendMessage(event.PlayerUUID, "received")
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return nil
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}
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func TestDispatch(t *testing.T) {
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pluginMu.Lock()
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registeredPlugin = testPlugin{}
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pluginMu.Unlock()
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input, _ := json.Marshal(ChatEvent{PlayerUUID: "player", Message: "hello"})
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var got response
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if err := json.Unmarshal(Dispatch(OperationChat, input), &got); err != nil {
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t.Fatal(err)
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}
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if got.Status != "ok" || len(got.Actions) != 1 {
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t.Fatalf("unexpected response: %#v", got)
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}
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}
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func TestDispatchRecoversPanic(t *testing.T) {
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pluginMu.Lock()
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registeredPlugin = testPlugin{}
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pluginMu.Unlock()
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input, _ := json.Marshal(ChatEvent{Message: "panic"})
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var got response
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if err := json.Unmarshal(Dispatch(OperationChat, input), &got); err != nil {
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t.Fatal(err)
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}
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if got.Status != "panic" || got.Stack == "" {
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t.Fatalf("panic was not captured: %#v", got)
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}
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}
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