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https://github.com/yawaflua/Discord.Net.git
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Initial release
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266
Entities/Enums/GuildFeature.cs
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266
Entities/Enums/GuildFeature.cs
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namespace x3rt.DiscordOAuth2.Entities.Enums;
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[Flags]
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// Credit: Discord.Net
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public enum GuildFeature : long
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{
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/// <summary>
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/// The guild has no features.
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/// </summary>
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None = 0L,
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/// <summary>
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/// The guild has access to animated banners.
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/// </summary>
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AnimatedBanner = 1L << 0,
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/// <summary>
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/// The guild has access to set an animated guild icon.
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/// </summary>
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AnimatedIcon = 1L << 1,
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/// <summary>
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/// The guild has access to set a guild banner image.
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/// </summary>
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Banner = 1L << 2,
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/// <summary>
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/// The guild has access to channel banners.
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/// </summary>
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ChannelBanner = 1L << 3,
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/// <summary>
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/// The guild has access to use commerce features (i.e. create store channels).
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/// </summary>
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Commerce = 1L << 4,
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/// <summary>
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/// The guild can enable welcome screen, Membership Screening, stage channels and discovery, and receives community updates.
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/// </summary>
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/// <remarks>
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/// This feature is mutable.
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/// </remarks>
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Community = 1L << 5,
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/// <summary>
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/// The guild is able to be discovered in the directory.
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/// </summary>
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/// <remarks>
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/// This feature is mutable.
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/// </remarks>
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Discoverable = 1L << 6,
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/// <summary>
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/// The guild has discoverable disabled.
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/// </summary>
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DiscoverableDisabled = 1L << 7,
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/// <summary>
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/// The guild has enabled discoverable before.
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/// </summary>
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EnabledDiscoverableBefore = 1L << 8,
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/// <summary>
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/// The guild is able to be featured in the directory.
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/// </summary>
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Featureable = 1L << 9,
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/// <summary>
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/// The guild has a force relay.
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/// </summary>
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ForceRelay = 1L << 10,
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/// <summary>
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/// The guild has a directory entry.
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/// </summary>
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HasDirectoryEntry = 1L << 11,
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/// <summary>
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/// The guild is a hub.
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/// </summary>
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Hub = 1L << 12,
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/// <summary>
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/// You shouldn't be here...
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/// </summary>
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InternalEmployeeOnly = 1L << 13,
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/// <summary>
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/// The guild has access to set an invite splash background.
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/// </summary>
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InviteSplash = 1L << 14,
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/// <summary>
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/// The guild is linked to a hub.
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/// </summary>
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LinkedToHub = 1L << 15,
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/// <summary>
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/// The guild has member profiles.
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/// </summary>
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MemberProfiles = 1L << 16,
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/// <summary>
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/// The guild has enabled <seealso href="https://discord.com/developers/docs/resources/guild#membership-screening-object">Membership Screening</seealso>.
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/// </summary>
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MemberVerificationGateEnabled = 1L << 17,
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/// <summary>
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/// The guild has enabled monetization.
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/// </summary>
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MonetizationEnabled = 1L << 18,
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/// <summary>
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/// The guild has more emojis.
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/// </summary>
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MoreEmoji = 1L << 19,
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/// <summary>
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/// The guild has increased custom sticker slots.
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/// </summary>
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MoreStickers = 1L << 20,
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/// <summary>
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/// The guild has access to create news channels.
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/// </summary>
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News = 1L << 21,
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/// <summary>
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/// The guild has new thread permissions.
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/// </summary>
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NewThreadPermissions = 1L << 22,
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/// <summary>
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/// The guild is partnered.
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/// </summary>
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Partnered = 1L << 23,
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/// <summary>
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/// The guild has a premium tier three override; guilds made by Discord usually have this.
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/// </summary>
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PremiumTier3Override = 1L << 24,
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/// <summary>
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/// The guild can be previewed before joining via Membership Screening or the directory.
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/// </summary>
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PreviewEnabled = 1L << 25,
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/// <summary>
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/// The guild has access to create private threads.
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/// </summary>
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PrivateThreads = 1L << 26,
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/// <summary>
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/// The guild has relay enabled.
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/// </summary>
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RelayEnabled = 1L << 27,
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/// <summary>
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/// The guild is able to set role icons.
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/// </summary>
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RoleIcons = 1L << 28,
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/// <summary>
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/// The guild has role subscriptions available for purchase.
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/// </summary>
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RoleSubscriptionsAvailableForPurchase = 1L << 29,
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/// <summary>
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/// The guild has role subscriptions enabled.
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/// </summary>
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RoleSubscriptionsEnabled = 1L << 30,
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/// <summary>
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/// The guild has access to the seven day archive time for threads.
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/// </summary>
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SevenDayThreadArchive = 1L << 31,
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/// <summary>
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/// The guild has text in voice enabled.
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/// </summary>
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TextInVoiceEnabled = 1L << 32,
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/// <summary>
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/// The guild has threads enabled.
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/// </summary>
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ThreadsEnabled = 1L << 33,
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/// <summary>
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/// The guild has testing threads enabled.
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/// </summary>
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ThreadsEnabledTesting = 1L << 34,
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/// <summary>
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/// The guild has the default thread auto archive.
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/// </summary>
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ThreadsDefaultAutoArchiveDuration = 1L << 35,
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/// <summary>
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/// The guild has access to the three day archive time for threads.
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/// </summary>
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ThreeDayThreadArchive = 1L << 36,
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/// <summary>
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/// The guild has enabled ticketed events.
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/// </summary>
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TicketedEventsEnabled = 1L << 37,
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/// <summary>
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/// The guild has access to set a vanity URL.
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/// </summary>
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VanityUrl = 1L << 38,
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/// <summary>
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/// The guild is verified.
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/// </summary>
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Verified = 1L << 39,
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/// <summary>
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/// The guild has access to set 384kbps bitrate in voice (previously VIP voice servers).
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/// </summary>
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VIPRegions = 1L << 40,
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/// <summary>
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/// The guild has enabled the welcome screen.
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/// </summary>
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WelcomeScreenEnabled = 1L << 41,
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/// <summary>
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/// The guild has been set as a support server on the App Directory.
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/// </summary>
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DeveloperSupportServer = 1L << 42,
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/// <summary>
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/// The guild has invites disabled.
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/// </summary>
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/// <remarks>
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/// This feature is mutable.
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/// </remarks>
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InvitesDisabled = 1L << 43,
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/// <summary>
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/// The guild has auto moderation enabled.
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/// </summary>
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AutoModeration = 1L << 44,
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/// <summary>
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/// This guild has alerts for join raids disabled.
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/// </summary>
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/// <remarks>
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/// This feature is mutable.
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/// </remarks>
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RaidAlertsDisabled = 1L << 45,
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/// <summary>
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/// This guild has Clyde AI enabled.
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/// </summary>
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/// <remarks>
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/// This feature is mutable.
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/// </remarks>
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ClydeEnabled = 1L << 46,
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/// <summary>
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/// This guild has a guild web page vanity url.
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/// </summary>
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GuildWebPageVanityUrl = 1L << 47
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}
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134
Entities/Enums/OAuthScope.cs
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134
Entities/Enums/OAuthScope.cs
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namespace x3rt.DiscordOAuth2.Entities.Enums;
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/// <summary>
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/// Represents the OAuth2 scopes available for a Discord application.
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/// <a href="https://github.com/DSharpPlus/DSharpPlus/blob/e62b2cc3e434b744ef3cf14929f506c21be4d0d4/DSharpPlus/Entities/Application/DiscordApplication.cs#L442">
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/// <br></br>
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/// Credit to DSharpPlus
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/// </a>
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/// </summary>
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public enum OAuthScope
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{
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/// <summary>
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/// Allows <c>/users/@me</c> without <c>email</c>.
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/// </summary>
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Identify,
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/// <summary>
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/// Enables <c>/users/@me</c> to return <c>email</c>.
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/// </summary>
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Email,
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/// <summary>
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/// Allows <c>/users/@me/connections</c> to return linked third-party accounts.
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/// </summary>
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Connections,
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/// <summary>
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/// Allows <c>/users/@me/guilds</c> to return basic information about all of a user's guilds.
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/// </summary>
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Guilds,
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/// <summary>
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/// Allows <c>/guilds/{guild.id}/members/{user.id}</c> to be used for joining users into a guild.
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/// </summary>
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GuildsJoin,
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/// <summary>
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/// Allows <c>/users/@me/guilds/{guild.id}/members</c> to return a user's member information in a guild.
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/// </summary>
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GuildsMembersRead,
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/// <summary>Allows your app to join users into a group DM.</summary>
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GdmJoin,
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/// <summary>
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/// For local RPC server access, this allows you to control a user's local Discord client.
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/// </summary>
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/// <remarks>This scope requires Discord approval.</remarks>
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Rpc,
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/// <summary>
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/// For local RPC server access, this allows you to receive notifications pushed to the user.
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/// </summary>
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/// <remarks>This scope requires Discord approval.</remarks>
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RpcNotificationsRead,
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/// <summary>
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/// For local RPC server access, this allows you to read a user's voice settings and listen for voice events.
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/// </summary>
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/// <remarks>This scope requires Discord approval.</remarks>
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RpcVoiceRead,
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/// <summary>
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/// For local RPC server access, this allows you to update a user's voice settings.
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/// </summary>
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/// <remarks>This scope requires Discord approval.</remarks>
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RpcVoiceWrite,
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/// <summary>
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/// For local RPC server access, this allows you to update a user's activity.
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/// </summary>
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/// <remarks>This scope requires Discord approval.</remarks>
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RpcActivitiesWrite,
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/// <summary>
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/// For OAuth2 bots, this puts the bot in the user's selected guild by default.
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/// </summary>
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Bot,
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/// <summary>
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/// This generates a webhook that is returned in the OAuth token response for authorization code grants.
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/// </summary>
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WebhookIncoming,
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/// <summary>
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/// For local RPC server access, this allows you to read messages from all client channels
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/// (otherwise restricted to channels/guilds your application creates).
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/// </summary>
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MessagesRead,
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/// <summary>
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/// Allows your application to upload/update builds for a user's applications.
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/// </summary>
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/// <remarks>This scope requires Discord approval.</remarks>
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ApplicationsBuildsUpload,
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/// <summary>
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/// Allows your application to read build data for a user's applications.
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/// </summary>
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ApplicationsBuildsRead,
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/// <summary>
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/// Allows your application to use application commands in a guild.
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/// </summary>
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ApplicationsCommands,
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/// <summary>
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/// Allows your application to read and update store data (SKUs, store listings, achievements etc.) for a user's applications.
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/// </summary>
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ApplicationsStoreUpdate,
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/// <summary>
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/// Allows your application to read entitlements for a user's applications.
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/// </summary>
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ApplicationsEntitlements,
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/// <summary>
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/// Allows your application to fetch data from a user's "Now Playing/Recently Played" list.
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/// </summary>
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/// <remarks>This scope requires Discord approval.</remarks>
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ActivitiesRead,
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/// <summary>Allows your application to update a user's activity.</summary>
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/// <remarks>
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/// Outside of the GameSDK activity manager, this scope requires Discord approval.
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/// </remarks>
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ActivitiesWrite,
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/// <summary>
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/// Allows your application to know a user's friends and implicit relationships.
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/// </summary>
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/// <remarks>This scope requires Discord approval.</remarks>
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RelationshipsRead,
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}
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9
Entities/Enums/PremiumType.cs
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9
Entities/Enums/PremiumType.cs
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@@ -0,0 +1,9 @@
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namespace x3rt.DiscordOAuth2.Entities.Enums;
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public enum PremiumType
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{
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None = 0,
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NitroClassic = 1,
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Nitro = 2,
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NitroBasic = 3
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}
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21
Entities/Enums/UserFlag.cs
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21
Entities/Enums/UserFlag.cs
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namespace x3rt.DiscordOAuth2.Entities.Enums;
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[Flags]
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public enum UserFlag : ulong
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{
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Staff = 1 << 0,
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Partner = 1 << 1,
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HypeSquad = 1 << 2,
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BugHunterLevel1 = 1 << 3,
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HouseBraveryMember = 1 << 6,
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HouseBrillianceMember = 1 << 7,
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HouseBalanceMember = 1 << 8,
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EarlyNitroSupporter = 1 << 9,
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TeamPseudoUser = 1 << 10,
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BugHunterLevel2 = 1 << 14,
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VerifiedBot = 1 << 16,
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VerifiedDeveloper = 1 << 17,
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CertifiedModerator = 1 << 18,
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BotHttpInteractions = 1 << 19,
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ActiveDeveloper = 1 << 22
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}
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